Decidedly

Software Design Studio

Tag: floyd

  • Floyd Worthwhile Endeavor v1.1 Released!

    A brand new version of Floyd has been released!

    Moving Platforms

    Here’s what’s new:

    • A new game element: Moving platforms!
    • Ten new levels (41 through 50)!
    • A new background music song (hear it in levels 41, 42, and 46)!
    • Two gorgeous new level backgrounds
    • A counter on the main screen that shows your total number of hats
    • Finding Floyd slips off those platforms a little too easily? Now, you can reduce his running speed by changing the “Controller Sensitivity” setting in the “Settings” dialog. (More virtual gamepad settings on the way.)
    • If you are a GameCenter user, your game progress should now sync across all of your devices.


    Enjoy!

  • Floyd’s Worthwhile Endeavor v1.0 Released

    iPhone4-Dogs&Ghost

    iPhone4-Elephant Bridge

    iPhone4-Elephant

    iPhone4-Ghost Mode

    iPhone4-Main Menu

    iPhone4-Ostrich

    iPhone4-Sprinboard Dogs

    iPhone4-Springboard

    • Ghost hats! These turn Floyd into ghost for short amounts of time. Useful for sneaking past dangerous animals such as…
    • Packs of vicious dogs. Watch out!
    • Ten more levels!
    • Intro animation with voices
    • When Floyd gets three ribbons at the end of a level, we can now hear Muybridge say “Well done, my boy!”
    • It’s no longer possible for Floyd to continue running when he falls off the bottom of the screen.
    • Floyd now longer dies twice when he gets bitten by a dog and then falls off a cliff.
    • The game should now work for iOS 5.0 users again (sorry!)
    • Build 2680: Game has been built 658 times since last revision (11 days ago). That’s an average of 59 builds a day.


    Enjoy!

  • Floyd’s Worthwhile Endeavor v0.9.6 Released!

    A new version of Floyd has made its way to the App Store.

    iOS Simulator Screen shot Feb 15, 2014, 12.52.46 PM

    Level 21

    • Added a brand new game element: springboards!
    • Ten new levels featuring springboards!
    • Floyd now dies when he rides an elephant off a cliff.
    • The controller selection box now only shows up for new, new players.
    • Mid-air half jumps are no longer possible.
    • Turned external controller sensitivity down a little bit.
    • The green bamboo background is gone in favor of a darker, lettucey green artwork.
    • Lowered games file size by 10MB.
    • Added a brand new Intro Scene before the first level that explains a bit about Floyd’s mission
    • Added GameCenter integration
    • Added Achievements
    • Added a new option for controlling Floyd: Virtual gamepad!
    • Game is now fully compatible with the new SteelSeries Stratus wireless gamepad
    • Physics update: Floyd doesn’t start off running quite as fast
    • Stone blocks can no longer knock Floyd off of an elephants back.
    • Elephants now start off facing the right direction
    • Minor updates to levels 2, 3, 17, 18, and 19 to make them more fun.
    • It should now be easier to control Floyd in touch mode on an iPad
    • Touching an ostrich while jumping on a rope bridge no longer robs Floyd of the ability to jump forever.
    • Build 2022: Game has been built 261 times since last revision (7 days ago). That’s an average of 37.29 builds a day.

    Enjoy!

  • Floyd’s Worthwhile Endeavor v0.8.4 Released!

    Floyd's Worthwhile Endeavor v0.8.4 Screenshot

    A new version of Floyd’s Worthwhile Endeavor is now available on the App Store.

    Here are the highlights of this release:

    • Five new types of hats!
    • Elephants are less dangerous: they can only kill you when you then are walking towards you.
    • Better memory usage
    • New help text in Level 1
    • Bug Fix: Floyd no longer falls through rope bridges
    • Build 1201: Game has been built 358 times since last revision (11 days ago). That’s an average of 32.5 builds a day.
    • Email support (at) decided.ly with bug reports or use the contact form on this site.

    Get it here!

  • Presenting Floyd’s Worthwhile Endeavor

    For the past eight months, I have been working on an iOS game based on the photography of Eadward Muybridge. As of this week, the game is now in the App Store. Since my quiet soft-launch earlier this week, it has already been downloaded more than five thousand times!