Floyd’s Worthwhile Endeavor v0.9.6 Released!

Posted on February 15, 2014 by David Hilowitz

A new version of Floyd has made its way to the App Store.

iOS Simulator Screen shot Feb 15, 2014, 12.52.46 PM

Level 21

  • Added a brand new game element: springboards!
  • Ten new levels featuring springboards!
  • Floyd now dies when he rides an elephant off a cliff.
  • The controller selection box now only shows up for new, new players.
  • Mid-air half jumps are no longer possible.
  • Turned external controller sensitivity down a little bit.
  • The green bamboo background is gone in favor of a darker, lettucey green artwork.
  • Lowered games file size by 10MB.
  • Added a brand new Intro Scene before the first level that explains a bit about Floyd’s mission
  • Added GameCenter integration
  • Added Achievements
  • Added a new option for controlling Floyd: Virtual gamepad!
  • Game is now fully compatible with the new SteelSeries Stratus wireless gamepad
  • Physics update: Floyd doesn’t start off running quite as fast
  • Stone blocks can no longer knock Floyd off of an elephants back.
  • Elephants now start off facing the right direction
  • Minor updates to levels 2, 3, 17, 18, and 19 to make them more fun.
  • It should now be easier to control Floyd in touch mode on an iPad
  • Touching an ostrich while jumping on a rope bridge no longer robs Floyd of the ability to jump forever.
  • Build 2022: Game has been built 261 times since last revision (7 days ago). That’s an average of 37.29 builds a day.

Enjoy!

Floyd’s Worthwhile Endeavor v0.8.4 Released!

Posted on January 27, 2014 by David Hilowitz

Floyd's Worthwhile Endeavor v0.8.4 Screenshot

A new version of Floyd’s Worthwhile Endeavor is now available on the App Store.

Here are the highlights of this release:

  • Five new types of hats!
  • Elephants are less dangerous: they can only kill you when you then are walking towards you.
  • Better memory usage
  • New help text in Level 1
  • Bug Fix: Floyd no longer falls through rope bridges
  • Build 1201: Game has been built 358 times since last revision (11 days ago). That’s an average of 32.5 builds a day.
  • Email support (at) decided.ly with bug reports or use the contact form on this site.

Get it here!

Presenting Floyd’s Worthwhile Endeavor

Posted on January 16, 2014 by David Hilowitz

For the past eight months, I have been working on an iOS game based on the photography of Eadward Muybridge. As of this week, the game is now in the App Store. Since my quiet soft-launch earlier this week, it has already been downloaded more than five thousand times!

jsTaskPaper: Display Taskpaper Todo lists as HTML using Javascript

Posted on December 23, 2013 by David Hilowitz

For the longest time I’ve wanted to set up a giant billboard-style to-do list in my office–something that would be so big that it would be hard to ignore.  I was tempted by Panic’s gorgeous Status Board iOS app, but I didn’t know how easy it would be to integrate my daily Taskpaper-based todo lists with Panic’s widgets. (Also, the thought of tying up my iPad for this project was a no go.) We have tons of old computers lying around here, all perfect for powering a read-only browser-based status board, so it seemed like a no-brainer to throw something together.

Surprisingly, there didn’t seem to be any Javascript-based TaskPaper formatters out there.  So, using Jim King’s tp_to_html.pl script as a starting point, I created jsTaskPaper, a Javascript library for rendering TaskPaper files as HTML. Here’s what the output looks like:

Screen Shot 2013-12-23 at 3.21.45 PM

Usage is pretty simple. You create a div in your HTML like so:

<div id="scratchTasks"></div>

and then you invoke the Javascript lib as follows:

<script type="text/JavaScript">
$(document).ready(function(){
new TaskPaperPanel('#scratchTasks', '<url-of-taskpaper-todo-file>', 4000);
});
</script>

That’s pretty much it. Once you’ve got it set up, you can style it using the taskpaper.css file.

Check it out here: jsTaskPaper

–Dave

Introducing Tito

Posted on October 20, 2010 by David Hilowitz

Tito ScreenshotHi Everyone,

I wanted to introduce the first of what I hope will be several Chrome Experiments (prediction: all HTML5, and all music-related). It’s called Tito, and you can play with it here.

What is it? It’s an early prototype for a musical instrument that uses a bouncing ball gravity model to trigger and manipulate audio samples. It’s an instrument that designed to be played as chord accompaniment for a lead instrument. You “play” the instrument by  clicking the chord buttons on the right. Note for music geeks: 7ths and Dim notes are provided with each chord, but muted by default. Click on the notes at the bottom of the bouncing ball graphs to enable them.

Requirements: Tito requires Chrome, Safari, or Firefox. Also, Tito requires Flash as the audio portion is still being done in Flash (Currently Firefox 4 is the only browser to have an HTML5 spec for audio data, alas.)

Here are the new features I’m working on for the next version:

  • Ability to choose between multiple different sample sets.
  • Option to retrigger all the balls on each chord change.
  • Ability to position falling balls by clicking on them and letting go. Done! 10/21/10.
  • Sliders for changing gravity settings.
  • And finally, whatever features you want. @reply me on twitter (@dhilowitz).
  • Ability to mute specific balls. Done! 10/19/2010.
  • Ability to change chords. Done! 10/1/2010.

Please enjoy!

–David

RELEASE: Da Metronome 1.0

Posted on September 25, 1999 by David Hilowitz

DaMetroCap Download Da Metronome 1.0 (21k) – A metronome program for Windows 95 / 98 / XP.  It lets you select between the built-in sound, the PC speaker, and your own wave file. It also features a drop-down menu to let you selected the priority of the program (for better timing accuracy). Requires file “mfc40.dll”.

RELEASE: da Modulator 0.99b

Posted on September 9, 1999 by David Hilowitz

DaModCapDownload DaMod 0.99b (40k) – A modulation experiment kit. It generates different waveforms and allows the user to export these to a wave file. Much cooler is that the user can also choose modulate an external wave file with the currently selected waveform settings. Lots of experimental sounds can be made this way. Great for electronica/hip-hop production. Still being beta-tested. Requires: Microsoft DirectSound for playback (but wave export will work fine without) and file “mfc40.dll.”

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