- Ghost hats! These turn Floyd into ghost for short amounts of time. Useful for sneaking past dangerous animals such as…
- Packs of vicious dogs. Watch out!
- Ten more levels!
- Intro animation with voices
- When Floyd gets three ribbons at the end of a level, we can now hear Muybridge say â€œWell done, my boy!”
- Itâ€™s no longer possible for Floyd to continue running when he falls off the bottom of the screen.
- Floyd now longer dies twice when he gets bitten by a dog and then falls off a cliff.
- The game should now work for iOS 5.0 users again (sorry!)
- Build 2680: Game has been builtÂ 658 times since last revision (11 days ago). Thatâ€™s an average of 59 builds a day.
A new version of Floyd has made its way to the App Store.
- Added a brand new game element: springboards!
- Ten new levels featuring springboards!
- Floyd now dies when he rides an elephant off a cliff.
- The controller selection box now only shows up for new, new players.
- Mid-air half jumps are no longer possible.
- Turned external controller sensitivity down a little bit.
- The green bamboo background is gone in favor of a darker, lettucey green artwork.
- Lowered games file size by 10MB.
- Added a brand new Intro Scene before the first level that explains a bit about Floydâ€™s mission
- Added GameCenter integration
- Added Achievements
- Added a new option for controlling Floyd: Virtual gamepad!
- Game is now fully compatible with the new SteelSeries Stratus wireless gamepad
- Physics update: Floyd doesnâ€™t start off running quite as fast
- Stone blocks can no longer knock Floyd off of an elephants back.
- Elephants now start off facing the right direction
- Minor updates to levels 2, 3, 17, 18, and 19 to make them more fun.
- It should now be easier to control Floyd in touch mode on an iPad
- Touching an ostrich while jumping on a rope bridge no longer robs Floyd of the ability to jump forever.
- Build 2022: Game has been built 261 times since last revision (7 days ago). Thatâ€™s an average of 37.29 builds a day.
Here are the highlights of this release:
- Five new types of hats!
- Elephants are less dangerous: they can only kill you when you then are walking towards you.
- Better memory usage
- New help text in Level 1
- Bug Fix: Floyd no longer falls through rope bridges
- Build 1201: Game has been built 358 times since last revision (11 days ago). Thatâ€™s an average of 32.5 builds a day.
- Email support (at) decided.ly with bug reports or use the contact form on this site.
For the past eight months, I have been working on an iOS game based on the photography of Eadward Muybridge. As of this week, the game is now in the App Store. Since my quiet soft-launch earlier this week, it has already been downloaded more than five thousand times!
For the longest time I’ve wanted to set up a giant billboard-style to-do list in my officeâ€“something that would be so big that it would be hard to ignore. Â I was tempted by Panic’s gorgeous Status Board iOS app, but I didn’t know how easy it would be to integrate myÂ daily Taskpaper-based todo lists with Panic’s widgets. (Also, the thought of tying up my iPad for this project was a no go.) We have tons of old computers lying around here, all perfect for powering a read-only browser-based status board, so it seemed like a no-brainer to throw something together.
Usage is pretty simple. You create a div in your HTML like so:
That’s pretty much it. Once you’ve got it set up, you can style it using the taskpaper.css file.
Check it out here:Â jsTaskPaper
I wanted to introduce the first of what I hope will be several Chrome Experiments (prediction: all HTML5, and all music-related). It’s called Tito, and you can play with it here.
What is it? It’s an early prototype for a musical instrument that uses a bouncing ball gravity model to trigger and manipulate audio samples. It’s an instrument that designed to be played as chord accompaniment for a lead instrument. You “play” the instrument by Â clicking the chord buttons on the right. Note for music geeks: 7ths and Dim notes are provided with each chord, but muted by default. Click on the notes at the bottom of the bouncing ball graphs to enable them.
Requirements: Tito requires Chrome, Safari, or Firefox. Also, Tito requires Flash as the audio portion is still being done in Flash (Currently Firefox 4 is the only browser to have an HTML5 spec for audio data, alas.)
Here are the new features I’m working on for the next version:
- Ability to choose between multiple different sample sets.
- Option to retrigger all the balls on each chord change.
- Ability to position falling balls by clicking on them and letting go.Â Done! 10/21/10.
- Sliders for changing gravity settings.
- And finally, whatever features you want. @reply me on twitter (@dhilowitz).
Ability to mute specific balls.Â Done! 10/19/2010. Ability to change chords.Done! 10/1/2010.
Download Da Metronome 1.0 (21k) – A metronome program for Windows 95 / 98 / XP.Â It lets you select between the built-in sound, the PC speaker, and your own wave file. It also features a drop-down menu to let you selected the priority of the program (for better timing accuracy). Requires file “mfc40.dll”.
Download DaMod 0.99b (40k) – A modulation experiment kit. It generates different waveforms and allows the user to export these to a wave file. Much cooler is that the user can also choose modulate an external wave file with the currently selected waveform settings. Lots of experimental sounds can be made this way. Great for electronica/hip-hop production. Still being beta-tested. Requires: Microsoft DirectSound for playback (but wave export will work fine without) and file “mfc40.dll.”