Floyd’s Worthwhile Adventure v1.2.4 Released for AppleTV

Posted on November 13, 2015 by David Hilowitz

Decidedly is proud to announce that our flagship iOS/Android game, Floyd’s Worthwhile Endeavor, has just gone live on the Apple TV store. If you have a new Apple TV, you should definitely check it out!

iPhone4-Main Menu

Floyd Worthwhile Endeavor v1.1 Released!

Posted on March 30, 2014 by David Hilowitz

A brand new version of Floyd has been released!

Moving Platforms

Here’s what’s new:

  • A new game element: Moving platforms!
  • Ten new levels (41 through 50)!
  • A new background music song (hear it in levels 41, 42, and 46)!
  • Two gorgeous new level backgrounds
  • A counter on the main screen that shows your total number of hats
  • Finding Floyd slips off those platforms a little too easily? Now, you can reduce his running speed by changing the “Controller Sensitivity” setting in the “Settings” dialog. (More virtual gamepad settings on the way.)
  • If you are a GameCenter user, your game progress should now sync across all of your devices.


Enjoy!

Floyd’s Worthwhile Endeavor v1.0 Released

Posted on February 19, 2014 by David Hilowitz

iPhone4-Dogs&Ghost

iPhone4-Elephant Bridge

iPhone4-Elephant

iPhone4-Ghost Mode

iPhone4-Main Menu

iPhone4-Ostrich

iPhone4-Sprinboard Dogs

iPhone4-Springboard

  • Ghost hats! These turn Floyd into ghost for short amounts of time. Useful for sneaking past dangerous animals such as…
  • Packs of vicious dogs. Watch out!
  • Ten more levels!
  • Intro animation with voices
  • When Floyd gets three ribbons at the end of a level, we can now hear Muybridge say “Well done, my boy!”
  • It’s no longer possible for Floyd to continue running when he falls off the bottom of the screen.
  • Floyd now longer dies twice when he gets bitten by a dog and then falls off a cliff.
  • The game should now work for iOS 5.0 users again (sorry!)
  • Build 2680: Game has been built 658 times since last revision (11 days ago). That’s an average of 59 builds a day.


Enjoy!

Floyd’s Worthwhile Endeavor v0.9.6 Released!

Posted on February 15, 2014 by David Hilowitz

A new version of Floyd has made its way to the App Store.

iOS Simulator Screen shot Feb 15, 2014, 12.52.46 PM

Level 21

  • Added a brand new game element: springboards!
  • Ten new levels featuring springboards!
  • Floyd now dies when he rides an elephant off a cliff.
  • The controller selection box now only shows up for new, new players.
  • Mid-air half jumps are no longer possible.
  • Turned external controller sensitivity down a little bit.
  • The green bamboo background is gone in favor of a darker, lettucey green artwork.
  • Lowered games file size by 10MB.
  • Added a brand new Intro Scene before the first level that explains a bit about Floyd’s mission
  • Added GameCenter integration
  • Added Achievements
  • Added a new option for controlling Floyd: Virtual gamepad!
  • Game is now fully compatible with the new SteelSeries Stratus wireless gamepad
  • Physics update: Floyd doesn’t start off running quite as fast
  • Stone blocks can no longer knock Floyd off of an elephants back.
  • Elephants now start off facing the right direction
  • Minor updates to levels 2, 3, 17, 18, and 19 to make them more fun.
  • It should now be easier to control Floyd in touch mode on an iPad
  • Touching an ostrich while jumping on a rope bridge no longer robs Floyd of the ability to jump forever.
  • Build 2022: Game has been built 261 times since last revision (7 days ago). That’s an average of 37.29 builds a day.

Enjoy!

Presenting Floyd’s Worthwhile Endeavor

Posted on January 16, 2014 by David Hilowitz

For the past eight months, I have been working on an iOS game based on the photography of Eadward Muybridge. As of this week, the game is now in the App Store. Since my quiet soft-launch earlier this week, it has already been downloaded more than five thousand times!