GridInstrument 0.9 is out!

Posted on November 23, 2017 by David Hilowitz

A new version (0.9) of GridInstrument is out. It features:

– Ability to set the MIDI velocity level to a fixed value.
– Ability to set the MIDI velocity to random value within a range (for example, random between 95 and 105, to give a more natural feel).
– Ability to set row overlap/offset like on Launchpad Pro – you can find this in the Layout menu.

Presenting GridInstrument: a musical grid app for iOS

Posted on October 28, 2017 by David Hilowitz

GridInstrument is an iOS app that lets you play your iOS device like a musical instrument. Instead of a piano keyboard, notes are arranged on a grid (much like the Ableton Push or scale-mode on a Launchpad Pro).

One of the coolest features of the app is that you can hook up your Ableton Launchpad controller directly to it (using the Apple Camera Connection Kit) and it will let you play your Launchpad like a musical instrument. Here’s a video of the Launchpad tethering functionality:

The app has a simple sound generator built in, but where it really shines is in its ability to output MIDI data. It has Audiobus 3 support so that you can send MIDI to other apps. It also has Core MIDI out support so that you can send notes to outboard hardware or even to a Network MIDI connection. Here’s a video showing how to connect it to a Moog Little Phatty:

Features:

  • Change octaves
  • Change keys
  • Choose from over 20 musical modes (“Major, Minor, Dorian, Mixolydian, etc.”)
  • Choose between two grid layouts (“Diatonic 4th” and “Chromatic”)
  • Core MIDI out so that you use GridInstrument to control your other instruments
  • Audiobus 3 support
  • Launchpad integration (connect your Launchpad Mini in low-power mode without a hub or any other Launchpad with a powered hub)

OK. That’s it. Enjoy!

– Dave

Free Multisample: Electron ECHO Mini Piano

Posted on February 28, 2017 by David Hilowitz

When I was a kid, a bunch of my friends had the same little musical toy. It was about a quarter of an inch thick, about the size of a smartphone; it featured a row of rubbery buttons which, when pressed, would play different notes on a scale. It was, essentially, a tiny, very primitive synthesizer.

Electron ECHO Mini Piano

Electron ECHO Mini Piano from 1980s (Photo by Flickr user Kasten)

It was the oddest little device: it could only play one note at a time, had no Off switch, and it came in a little sort of wallet thing with a cover that you could close when you weren’t using it. I never saw one on sale at a toy shop, either. It seemed to be something that only existed at my friends’ houses.

Well, last year, I did a bit of research. It turns out that the toy was called the Echo Electron, although it was actually sold under a variety of names. The reason that I never saw one in a toy store is that they were actually sold via mailorder. Go figure.

Even stranger is that it seems they’re still being made, although the packaging has changed slightly since the 80s. Needless to say, I had one shipped from China for the princely sum of $1.99. Here’s what it looks like:

HC-02 Mini Piano from 2016

It sounds exactly like I remembered: the notes all lasted the same amount of time, and the pitch wasn’t 100% constant. It would start one one note and slowly slide down a half step as it got softer and softer. As an instrument, it’s terrible. Ostensibly, the notes are supposed to form a major scale, but the pitches drift so terribly from one note to the next that by the time you reach the top of the scale, you are actually in a different key from where you were at the bottom.

Anyway, I opened it up, and plugged the little speaker wires directly into the audio jack of my sound card and recorded. Now, I’ve made multisamples (SFZ, Ableton 9.7, Kontakt 5.6) for those who wish to use them with their music software. I’ve done my best to tune the instrument so that it is in key, although that’s very difficult for an instrument that doesn’t hold its pitch (you may find yourself adjusting some of the samples by hand as needed.) What else? I’ve added polyphony, and I’ve also expended the key range so that you are not limited to the major scale that the actual instrument plays.

Download here:  Electron ECHO Toy Pocket Synth Multisample (Ableton, Kontakt, SFZ) (279 downloads)

OK. That’s it. Enjoy!

— Dave

Free Multisample: littleBits Korg Synth Kit Sawtooth and Square Wave (Kontakt, Ableton, & SFZ)

Posted on August 15, 2016 by David Hilowitz

littleBits Korg Synth Kit

littleBits Korg Synth Kit

The littleBits Korg Synth Kit sounds great, but it’s exceedingly hard to use for musical purposes because its oscillators don’t stay in tune for more than a few minutes at a time. After a few frustrating afternoons of trying to record a synth lead with this thing, I decided the only way that I would be able to use it is if I created a multisample out of it.

Here’s what the waveforms look like:

littleBits Square Wave C4

littleBits Synth Kit Square Wave

littleBits Saw Wave C4

littleBits Synth Kit Sawtooth Wave

So…after painstakingly tuning each one, I sampled each note over six octaves, set loop points, then turned it into a multisample.

Features:

  • Three formats: SFZ, Native Instruments Kontakt 5.1, and Ableton Live 9.1 (Simpler).
  • Recorded in 96khz, 16-bit using a high-end audio interface
  • Seemless waveform looping
  • Recorded without lowpass filter (add your own software filters within Ableton, SFZ plugin, or Native Instruments Kontakt)
  • Control envelope within SFZ, Ableton or Native Instruments Kontakt
  • Both littleBits waveforms: sawtooth and square wave
  • 5+ octaves
  • Allows for polyphony (which the actual synth kit does not)
  • Responds to velocity (which the actual synth kit does not)
  • Ableton instrument responds to pitch bend and mod wheel (which actual synth kit does not)

Download: littleBits Synth Kit Saw Wave Multisample (SFZ, Kontakt, Ableton) (1006 downloads)

Download:  littleBits Synth Kit Square Wave Multisample (SFZ, Kontakt, Ableton) (858 downloads)

If you make a cool track using these samples, post it in the comments here!

Enjoy!

— Dave

Floyd’s Worthwhile Adventure v1.2.4 Released for AppleTV

Posted on November 13, 2015 by David Hilowitz

Decidedly is proud to announce that our flagship iOS/Android game, Floyd’s Worthwhile Endeavor, has just gone live on the Apple TV store. If you have a new Apple TV, you should definitely check it out!

iPhone4-Main Menu

FriendRetweet: Automatically Retweet Popular Tweets

Posted on February 15, 2015 by David Hilowitz

FriendRetweet is a command-line PHP script that allows you to automatically retweet the most popular tweets of the people you’re following. Each time it is run, the app will scan your users home timeline and find the most popular tweet since the last time it was run. It will then retweet that tweet.

Download

Download the script here: https://github.com/Decidedly/FriendRetweet

Installation

  1. Create a Twitter app for yourself at https://apps.twitter.com. Make sure you create an access token and set your permissions to read-write as well.
  2. php composer install
  3. cp config/example.config config/username.config
  4. Configure the app as follows:
    Config KeyDescription
    consumer_keyYour Twitter consumer key
    consumer_secretYour Twitter consumer secret
    access_tokenYour Twitter access token
    access_token_secretYour Twitter access token secret
    twitter_user_idYour numeric Twitter User id.
    memory_filenameA path to the file where your user’s data will be stored. These files don’t generally get very big.
    native_retweetsA value of true causes native tweets, a values of false causes us to simply tweet the same text as the source tweet.

Running the App

From the command-line, type this:

php FriendRetweet.php --config configs/username.config

Floyd’s Worthwhile Adventure v1.2.3 Released for iOS, Android, and Amazon FireTV

Posted on May 14, 2014 by David Hilowitz

Decidedly is proud to announce our first version of Floyd’s Worthwhile Endeavor for Android and Amazon FireTV!

IMG_0032

Release Notes:

  • A new game element: Parrots! See the parrots in the following levels:  2, 3, 4, 9, 12, 13, 14, 16, 17, 20, 21, 22, 24, 25, 27, 29, 33, 36, 37, 41, 42, 47, 48, 50.
  • Tons of bug fixes in this release: better controls, graphics tweaks.
  • External controller support should be a bit more solid
  • That’s right, if you have an Amazon FireTV you can now play Floyd’s Worthwhile Endeavor in your living room.

Download on the App Store

Floyd at the Google Play Store

Floyd at the Amazon App Store

Floyd Worthwhile Endeavor v1.1 Released!

Posted on March 30, 2014 by David Hilowitz

A brand new version of Floyd has been released!

Moving Platforms

Here’s what’s new:

  • A new game element: Moving platforms!
  • Ten new levels (41 through 50)!
  • A new background music song (hear it in levels 41, 42, and 46)!
  • Two gorgeous new level backgrounds
  • A counter on the main screen that shows your total number of hats
  • Finding Floyd slips off those platforms a little too easily? Now, you can reduce his running speed by changing the “Controller Sensitivity” setting in the “Settings” dialog. (More virtual gamepad settings on the way.)
  • If you are a GameCenter user, your game progress should now sync across all of your devices.


Enjoy!

Floyd’s Worthwhile Endeavor Trailer

Posted on February 24, 2014 by David Hilowitz

Floyd’s Worthwhile Endeavor v1.0 Released

Posted on February 19, 2014 by David Hilowitz

iPhone4-Dogs&Ghost

iPhone4-Elephant Bridge

iPhone4-Elephant

iPhone4-Ghost Mode

iPhone4-Main Menu

iPhone4-Ostrich

iPhone4-Sprinboard Dogs

iPhone4-Springboard

  • Ghost hats! These turn Floyd into ghost for short amounts of time. Useful for sneaking past dangerous animals such as…
  • Packs of vicious dogs. Watch out!
  • Ten more levels!
  • Intro animation with voices
  • When Floyd gets three ribbons at the end of a level, we can now hear Muybridge say “Well done, my boy!”
  • It’s no longer possible for Floyd to continue running when he falls off the bottom of the screen.
  • Floyd now longer dies twice when he gets bitten by a dog and then falls off a cliff.
  • The game should now work for iOS 5.0 users again (sorry!)
  • Build 2680: Game has been built 658 times since last revision (11 days ago). That’s an average of 59 builds a day.


Enjoy!

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